Edvard Svensson
Edvard Svensson
Senior Character Artist @ Fatshark
Stockholm, Sweden

About

Currently working on Warhammer: Vermintide 2 and Darktide. Previously worked on Wolfenstein II: The New Colossus and Bloodhunt

Skills

Character ModelingCharacter DesignDigital SculptingHard Surface Modeling3D ModelingPBR TexturingSculptingCloth SimulationTexturing

Software proficiency

Maya
Maya
ZBrush
ZBrush
Substance 3D Painter
Substance 3D Painter
Marvelous Designer
Marvelous Designer
Unreal Engine
Unreal Engine
Marmoset Toolbag
Marmoset Toolbag
Substance 3D Designer
Substance 3D Designer
R3DS Wrap
R3DS Wrap
Photoshop
Photoshop
Blender
Blender
FiberShop
FiberShop

Productions

    • Video Game
      Warhammer 40000: Darktide
    • Year
      2023
    • Role
      Senior Character Artist
    • Company
      Fatshark
    • Video Game
      Warhammer: Vermintide 2
    • Year
      2018
    • Role
      Senior Character Artist
    • Company
      Fatshark
    • Video Game
      Vampire The Masquerade: Bloodhunt
    • Year
      2021
    • Role
      Associate Lead Character Artist
    • Company
      Sharkmob
    • Video Game
      Wolfenstein II: The New Colossus
    • Year
      2017
    • Role
      3D Artist Intern
    • Company
      Machine Games

Experience

  • Senior Character Artist at Fatshark
    Stockholm, Sweden
    April 2023 - Present

  • Senior Character Artist at Sharkmob
    Malmö, Sweden
    December 2022 - March 2023

  • Associate Lead Character Artist at Sharkmob
    Malmö, Sweden
    October 2021 - November 2022

    Worked on Bloodhunt to mainly create Character Outfits, helped feedback on other artists work, reworked the old character pipeline to meet production needs.

  • Intermediate Character Artist at Sharkmob
    Malmö, Sweden
    September 2019 - October 2021

    Worked on Bloodhunt to create Character Outfits, worked with adjusting a head scan to fit with the style of the game, worked on a Hub World Character.

  • Intermediate Environment Artist at Sharkmob
    Malmö, Sweden
    April 2017 - September 2019

    Worked on Bloodhunt with the environment team to build multiple parts of the city of Prague

  • Prop Artist Intern at Machine Games
    Uppsala, Sweden
    August 2015 - April 2016

    Worked on 'Wolfenstein: The New Colossus' with creating props for the environment team on the New Orleans chapter

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