Edvard Svensson
Edvard Svensson
Senior Character Artist @ Fatshark
Stockholm, Sweden

Skills

Character ModelingCharacter DesignDigital SculptingHard Surface Modeling3D ModelingPBR TexturingSculptingCloth SimulationTexturing

Software proficiency

Maya
Maya
ZBrush
ZBrush
Substance 3D Painter
Substance 3D Painter
Marvelous Designer
Marvelous Designer
Unreal Engine
Unreal Engine
Marmoset Toolbag
Marmoset Toolbag
Substance 3D Designer
Substance 3D Designer
R3DS Wrap
R3DS Wrap
Photoshop
Photoshop
Blender
Blender
FiberShop
FiberShop
C++
C++

Productions

    • Video Game
      Warhammer 40000: Darktide
    • Year
      2023
    • Role
      Senior Character Artist
    • Company
      Fatshark
    • Video Game
      Warhammer: Vermintide 2
    • Year
      2018
    • Role
      Senior Character Artist
    • Company
      Fatshark
    • Video Game
      Vampire The Masquerade: Bloodhunt
    • Year
      2021
    • Role
      Associate Lead Character Artist
    • Company
      Sharkmob
    • Video Game
      Wolfenstein II: The New Colossus
    • Year
      2017
    • Role
      3D Artist Intern
    • Company
      Machine Games

Experience

  • Senior Character Artist at Fatshark
    Stockholm
    April 2023 - Present

    Worked as a solo Character Artist for Post Launch content on Vermintide 2. Created Cosmetic Outfits for the Player Heroes and Enemies, created new enemies for Event releases, a Chaos Warrior & Troll Chief. Created first person arms for third person characters & handled feedbacking on Outsourcing.

  • Senior Character Artist at Sharkmob
    Malmö, SE
    December 2022 - March 2023

  • Associate Lead Character Artist at Sharkmob
    Malmö, SE
    October 2021 - November 2022

    Worked on Bloodhunt to mainly create Character Outfits, helped feedback on other artists work, reworked the old character pipeline to meet production needs.

  • Intermediate Character Artist at Sharkmob
    Malmö, SE
    September 2019 - October 2021

  • Intermediate Environment Artist at Sharkmob
    Malmö, SE
    April 2017 - September 2019

    Built multiple sections of the city of Prague for Bloodhunt

  • Prop Artist Intern at Machine Games
    Uppsala, SE
    August 2015 - April 2016

    Worked on 'Wolfenstein: The New Colossus' with creating props for the environment team on the New Orleans chapter

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